![]() ![]() ![]() ![]() You see the confectioner as he replies, \"If we took the bones out it wouldn't be crunchy now, would it?") "You find yourself walking into a scene where the cast of Monty Python's Flying Circus is performing the \"Crunchy Frog\" sketch. you must be in Antartica or something.") tFirstVisit("You find yourself in a frozen tundra. You can hear darth vader breathing heavily somewhere.") tFirstVisit("You get transported to a Nickleback concert. It looks exactly like your own bedroom from back at home for some reason.") tPostAction("There is a defaced poster of Newt Gingrich on the wall.") "There is a campaign poster of Newt Gingrich, the Speaker of the House of Representatives, on the wall, with his large eyes looking right at you.") you find yourself in Georgia during the midst of a congressional campaign.") As the fog clears, you find yourself at a computer terminal your adventure is at an end.") Pour the broth into a cup of stone, And stir it well with a mummy's bone.\" You take the resulting broth offered to you and drink. Bubble all i\' the charmed pot Bubble all \'til good and hot. When the color is of a hog, Add eye of newt and toe of frog. In the cauldron they all shall go Stirring briskly, to and fro. "The witches look at your items with suspicion, but decide to go through with the incantation of the spell: \"Take lizard\'s leg and owlet\'s wing, And hair of cat that used to sing. tPreAction("The witches stand before you, glaring they seem to be expecting something from you.") Leave us and go! \'Tis no more to be said,Save if you fail, then thou be stricken, dead.\"") These things we need t\' brew our charm Bring them forth -and suffer no \'arm. Lizard\'s leg, and owlet\'s wing, And hair of cat that used to sing. "The witches speak in unison: \"Mortal, we have summoned thee, make haste! And go forth into the farrow\'d waste.Find eye of newt, and toe of frog,And deliver thus to this Scottish bog. With a clasp of thunder, three witches suddenly appear before you.") In the middle, there is a cauldron boiling. Create HashTable and add rooms to the HashTable What would be an ideal way to go about keeping track of the current room the player is in, and moving to new rooms? My issue is I am not sure how to go about keeping track of what room the player is currently in/move to a new room. if north is true for that room, you can move north). However you cannot move these directions depending on whether each room's direction boolean value is true or false (i.e. I am trying to create a Java adventure game in which you can move north, south, east, and west. ![]()
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